Farm_01
Farm3_02
Farm4_01
Farm2_01
Farm2_02
Cultural_02
Cultural_03
Cultural_01
Cultural_04
Cultural2_01
Cultural2_02
Market_01
Market_02
Market_03
Harbour_01
Harbour_02
Field_02
Glade_01
Glade_02
Glade2_03
Glade2_01
Glade2_02
Junkyard_02
Junkyard_01
Road_02
Road_03
Road_01
MainMenu_01
GhostGiantMenuGif
D5vR9p-W4AIRd4M.jpg large

I was responsible for creating the environments in the VR game Ghost Giant. That includes most of the assets, textures and level building. It was a challenging and fun project to work on. Since the game was aiming for VR and I was the only environment artist I had to find a efficient workflow & an performant artstyle. I ended up using only three materials (Texture Atlases) for almost all assets - One for exterior, one for plants/vegetation and one for interiors. This boosted performance alot and once I had most of the main textures in place it was very efficient to work with - simply UV-mapping objects to existing textures.




  • IGN "All the details in each level are captivating in their own ways"


  • Push Square "When it comes to visual design, the game is up there with the very, very best"


  • METRO "The visuals are absolutely delightful and peering around at the little world in all its detail is a wonderful use of VR"


  • IndieGameWebsite "Every aspect of the construction looks as it was created from materials gathered purely at a local crafts shop. And it’s absolutely lovely in every regard"


  • TheDigitalFix "Ghost Giant is a lovely looking game, maybe one of the best looking VR games I have seen"