leo.brynielsson@hotmail.com
Lost In Random - Fivetown
I was responsible for concepting, building & lighting this level. I oversaw the prop production pipeline & gave feedback to junior artists. In this specific level I also created a texture that was used to build the majority of the structures. A small atlas of different steel patches and trims that could be wrapped onto simple geometry to create complex visuals. Reason for this method was to save texture memory and make the asset creation efficient.