It's late afternoon, the city outside the windows is bursting with life. Signs flashing, vehicles piecering trough the smog, sirens in the distance. In the room it's quiet. An occasional hissing coming from the ventilation and from time to time there's a ticking sound emerging from the robot device.


Most of the assets in this environment were modeled in 3ds Max, textured in Substance Painter & Photoshop and the scene was rendered in Unreal Engine 4.

Used only one normalmap for the walls, roof, buildings, pillars etc for efficiency and optimization.